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259 | """
Neyman-Scott cluster process.
Trees occur in clumps around latent parent (cluster) centres.
Algorithm
---------
1. Sample *C* parent centres uniformly in the domain, optionally
enforcing a minimum separation ``min_parent_distance`` so that
clusters are spread out (set to 0 to allow full overlap).
2. For each parent, draw a child count from Poisson(mean_per_cluster)
(clamped so the total budget *count* is respected).
3. Scatter children around each parent using either:
- ``gaussian`` - isotropic Gaussian (σ = cluster_radius / 2)
- ``uniform_disk`` - uniform within a disk of radius cluster_radius
4. Optionally fill a ``background_fraction`` of the budget with pure
CSR points (avoids empty gaps between clusters).
Key parameters (all in ``params`` dict)
---------------------------------------
cluster_count C - number of parent centres (default 5)
cluster_radius r_c - scatter radius (default 3.0)
scatter_shape 'gaussian' | 'uniform_disk' (default 'gaussian')
mean_per_cluster expected children per parent (default: count/C)
min_parent_distance hard spacing between parents
(default: cluster_radius * 0.5)
background_fraction fraction of count placed as CSR (default 0.15)
allow_cluster_overlap if True, min_parent_distance is 0 (default False)
Validation targets (logged, not enforced):
Clark-Evans R < 1
g(r) > 1 at small r
L(r) - r > 0 at small / mid r
"""
import random
import math
from .csr import sample_csr, _point_in_rect, _point_in_area, _check_min_distance, ProximityGrid
# ---------------------------------------------------------------------------
# Child-scatter helpers
# ---------------------------------------------------------------------------
def _scatter_gaussian(cx, cy, radius):
"""Isotropic Gaussian scatter (σ = radius / 2) around (cx, cy)."""
angle = random.uniform(0, 2 * math.pi)
r = random.gauss(0, radius / 2)
return cx + r * math.cos(angle), cy + r * math.sin(angle)
def _scatter_uniform_disk(cx, cy, radius):
"""Uniform scatter inside a disk of given radius around (cx, cy)."""
angle = random.uniform(0, 2 * math.pi)
r = radius * math.sqrt(random.random()) # sqrt for uniform area
return cx + r * math.cos(angle), cy + r * math.sin(angle)
_SCATTER_FNS = {
"gaussian": _scatter_gaussian,
"uniform_disk": _scatter_uniform_disk,
}
# ---------------------------------------------------------------------------
# Parent placement
# ---------------------------------------------------------------------------
def _place_parents(count, region, K, min_parent_dist, max_attempts=200):
"""Place *count* parent centres with optional minimum separation."""
parents = []
for _ in range(count):
placed = False
for _ in range(max_attempts):
if region is not None:
cx, cy = _point_in_rect(region)
else:
cx, cy = _point_in_area(K)
if min_parent_dist <= 0 or _check_min_distance(cx, cy, parents, min_parent_dist):
parents.append((cx, cy))
placed = True
break
if not placed:
# fall back - place anyway so we don't lose a cluster
if region is not None:
cx, cy = _point_in_rect(region)
else:
cx, cy = _point_in_area(K)
parents.append((cx, cy))
return parents
# ---------------------------------------------------------------------------
# Per-cluster child counts (Poisson, clamped to budget)
# ---------------------------------------------------------------------------
def _poisson_child_counts(n_clusters, total_children, mean_per_cluster):
"""
Draw Poisson-distributed counts for each cluster.
Rescale counts so
they sum to *total_children*.
"""
if n_clusters <= 0:
return []
raw = [
max(0, int(random.gauss(mean_per_cluster, math.sqrt(mean_per_cluster))))
for _ in range(n_clusters)
]
raw_sum = sum(raw)
if raw_sum == 0:
# degenerate - fall back to even split
base = total_children // n_clusters
counts = [base] * n_clusters
remainder = total_children - base * n_clusters
indices = list(range(n_clusters))
random.shuffle(indices)
for i in indices[:remainder]:
counts[i] += 1
return counts
# rescale to hit total_children exactly
counts = [max(0, round(c / raw_sum * total_children)) for c in raw]
diff = total_children - sum(counts)
# distribute the rounding residual randomly
indices = list(range(n_clusters))
random.shuffle(indices)
for i in indices:
if diff == 0:
break
step = 1 if diff > 0 else -1
counts[i] = max(0, counts[i] + step)
diff -= step
return counts
# ---------------------------------------------------------------------------
# Clamp helpers
# ---------------------------------------------------------------------------
def _clamp_to_bounds(x, y, region, K):
"""Clamp (x, y) inside the placement bounds."""
if region is not None:
x = max(region["x_min"], min(region["x_max"], x))
y = max(region["y_min"], min(region["y_max"], y))
else:
x = max(-K / 2, min(K / 2, x))
y = max(-K / 2, min(K / 2, y))
return x, y
# ---------------------------------------------------------------------------
# Public API
# ---------------------------------------------------------------------------
def sample_clustered(count, region, K, min_distance, existing_positions, params):
"""
Neyman-Scott cluster process.
Parameters
----------
count : int
Total number of child points to generate (including background).
region : dict | None
Rectangular sub-region or *None* for the full K×K world.
K : float
World side length.
min_distance : float
World-level hard minimum distance between any two trees.
existing_positions : list[tuple[float, float]]
Already-placed points.
params : dict
See module docstring for recognised keys.
Returns
-------
list[tuple[float, float]]
"""
params = params or {}
cluster_count = max(1, int(params.get("cluster_count", 5)))
cluster_radius = float(params.get("cluster_radius", 3.0))
scatter_shape = params.get("scatter_shape", "gaussian")
bg_fraction = float(params.get("background_fraction", 0.15))
allow_overlap = bool(params.get("allow_cluster_overlap", False))
# parent separation
if allow_overlap:
min_parent_dist = 0.0
else:
min_parent_dist = float(params.get("min_parent_distance", cluster_radius * 0.5))
# child budget
n_background = max(1, int(count * bg_fraction))
n_clustered = count - n_background
mean_per_cluster = float(params.get("mean_per_cluster", n_clustered / max(cluster_count, 1)))
# resolve scatter function
scatter_fn = _SCATTER_FNS.get(scatter_shape)
if scatter_fn is None:
raise ValueError(
f"Unknown scatter_shape '{scatter_shape}'; choose from {list(_SCATTER_FNS.keys())}"
)
# --- 1. place parent centres ---
parents = _place_parents(cluster_count, region, K, min_parent_dist)
# --- 2. draw per-cluster child counts ---
child_counts = _poisson_child_counts(cluster_count, n_clustered, mean_per_cluster)
# --- 3. scatter children (grid-accelerated proximity checks) ---
grid = ProximityGrid(min_distance, existing_positions) if min_distance > 0 else None
positions = []
relaxed = 0
max_attempts = 200
for (cx, cy), n_kids in zip(parents, child_counts):
for _ in range(n_kids):
placed = False
for _ in range(max_attempts):
x, y = scatter_fn(cx, cy, cluster_radius)
x, y = _clamp_to_bounds(x, y, region, K)
if grid is None or grid.check(x, y, min_distance):
positions.append((x, y))
if grid is not None:
grid.insert(x, y)
placed = True
break
if not placed:
x, y = scatter_fn(cx, cy, cluster_radius)
x, y = _clamp_to_bounds(x, y, region, K)
positions.append((x, y))
if grid is not None:
grid.insert(x, y)
relaxed += 1
if relaxed:
print(
f"Warning [clustered]: relaxed min_distance for "
f"{relaxed}/{n_clustered} clustered points"
)
# --- 4. background fill ---
all_so_far = existing_positions + positions
bg = sample_csr(
n_background, region, K, min_distance, all_so_far, {"use_world_min_distance": True}
)
positions.extend(bg)
return positions
|